AI Insights · Timothy · April 2024
Top 5 First Person Games on Unified Platform in Chile, Q1 2024
Discover the performance trends of the top 5 first-person games in Chile during Q1 2024, including downloads, revenue, and active users.
In the first quarter of 2024, the top five first-person games in Chile demonstrated interesting trends in downloads, revenue, and active users. Here’s a closer look at their performance based on data from Sensor Tower.
Call of Duty®: Mobile saw a notable decline in weekly downloads, dropping from around 17.8K at the beginning of January to approximately 10.3K by the end of March. Its weekly revenue peaked at about $46.2K in the first week of January and fluctuated throughout the quarter, ending at around $32.9K. The game maintained a strong user base with weekly active users hovering around 240K in January and stabilizing at a similar figure by the end of March.
Minecraft experienced a slight decrease in weekly downloads, from 586 to 239 over the quarter. The game's weekly revenue showed a significant peak of approximately $34.9K in late January, but generally trended downwards, ending at around $13.2K. Weekly active users remained relatively stable, starting at about 49K and ending close to 46.8K.
Arena Breakout: Realistic FPS had a gradual decline in weekly downloads, starting at around 5.6K and reducing to about 2.3K by the end of March. Weekly revenue peaked at around $7.7K in mid-January and saw a downward trend, ending at approximately $4.1K. Weekly active users remained consistent throughout the quarter, averaging around 44K to 45K.
Call of Duty Warzone Mobile BR showed a mixed trend in weekly downloads, starting at approximately 10.4K, peaking at 27.2K at the end of March. Weekly revenue was relatively low at the beginning of the quarter, around $1.5K, but saw an increase, ending at about $4.5K. Weekly active users saw a substantial rise, from around 76.8K in early January to about 104.7K by the end of March.
Cooking Madness-Kitchen Frenzy exhibited stability in weekly downloads, starting at about 2.8K and ending at roughly 2.1K. Weekly revenue remained modest, peaking at approximately $2.2K in early February and ending at around $1.5K. The number of weekly active users remained fairly steady, starting around 29.3K and concluding the quarter at approximately 24K.
For more detailed insights and analysis, visit Sensor Tower.